Therefore, if you lack MGB heals, you can get by simply by doing the 55-45-30-18-12 MGBs. Even though it's rough from 75-50, if done correctly the entire raid shouldnt take too much damage. It used to bug the task if you opened the chest before the adds died. Kill adds after queen is dead, before you open the chest. Wizards and mages can alternate AE nukes and DDs on the Queen.Ħ. Necros will likely need to be dumping the enchanters during this part. If you don't have 5 enchanters, put another paladin or spot healer in the group. ![]() Group setup for the Encs should be Cleric, Encx5. Each paladin should be assigned an enchanter to heal. Enchanters need to set up a chain that ensures their stuns and mezzes are being cast alternately. Swarm pets should be saved until this point. Enchanters need to alternate between their PBAE stuns and mezzes while the rest of the raid burns Queen. Half are stunnable, and half are mezzable. 25% - WAVE FIVE: Bunches of adds (30+) spawn in the room and rush the raid. 50% - Around 50%, the three fake queens despawn. Heal it like the RSS Royals events, where you have multiple offtank/healer pairings. Put backup knights with each offtank warrior, and a cleric for each if possible. She also LIFETAPS (name ?) and hits slightly harder. The real Queen has more white pigmentation in her face and has a glow in her belly. There's a spot along the NE part of the wall that you can wedge tanks and chanters into. Note this is two Blood of Nadox casts, is too much for RC6, and can't be one-shotted by anything but a cleric Antidote or Puratus.ĥa. She also Knockbacks everyone and dispels Levitate (? What causes this ?). She emotes something about her leg before she does it. She stops casting Hive Queen Aura but begins with other ones listed below. WAVE FOUR: Queen becomes active and is dps'd. If she stops in the center, they have to hug the walls.ĥ. Also, she walks slowly-this means the raid must pay attention to where she is and work to avoid being near her. She will emote when the AE is coming we can call it like Ture. Since the queen AEs when she stops walking, the raid force needs to constantly be aware of her location. Be sure our group healers are split up so each group has adequate coverage.Ĥb. If not, the 6k AEs combined with the queen AE will wipe the entire force. Reportedly you can avoid the AEs by hiding behind pillars. Wave 3 kill order: risen, vengeful, enraged, enraged, enraged, vengeful, enraged, enraged, enraged. If healer mana is a problem, we may have to break some of the 1's to mez 2's and preserve healer mana. Kill a 2, and mez/kill its subsequent 3's. (flurries, casts Spider's Embrace and Puncture )ģ.3.3.3.3.3 (enrages, casts Spider's Curse )īreak the 1, mez the 2's. (undead, rampages, casts Venomous Thoughts ) So, each single add is nine (9) total mobs, as demonstrated below:ġ=risen (hits 1k), 2= vengeful (hits 1600), 3=enraged (hits 2400) Once all are dead, everyone is granted 6k hp/mana/endurance. Each of these 2 vengeful spawn 3 "an enraged ancient" (mezzable, do not AE when killed). ![]() ![]() These risen (nonmezzable, AE Drachnid Drone's Shadow when killed) spawn two "an vengeful ancient" (mezzable, AE Toxic Blast when killed). Once all of the adds are spawned, she is still non-aggro but will AE Hive Queen Aura when she stops walking.Ĥa. From the black egg sacs spawn six(6) unmezzable "a risen ancient" that charge the raid. WAVE THREE (8 min): Eight minutes after wave two starts, Queen begins walking clockwise around the room. Wave 2 kill order: royal guardian, royal defender, drachnid adepts, drachnid handmaidens/acolytesĤ. Unmezzable: a royal defender (war), a royal guardian (rogue shadowsteps/blurs), a drachnid adept (wiz?) Mezzable adds: a drachnid handmaiden, a drachnid acolyte (both are cleric mobs)ģb. Once dead, everyone is granted a second 6k boost to hp/mana/endurance.ģa. WAVE TWO (5 min): Five minutes after wave one starts, more adds spawn from the large white egg sacs. Due to short time limit and visibility issues, MA has some discretion.ģ. Wave 1 kill order: Enchanted, venomous, warded, as applicable. Unmezzable adds: a venomous drone (war, ramps), an enchanted drone (Enc, charms) Once they are dead, everyone is granted what we believe is Striking Wind, a 6k boost to hp/mana/endurance.Ģb. WAVE ONE (50 sec): After about 50 seconds, 12 little spiders will spawn from the small white/orange eggs. All mobs seem to be levels 71-72 and can hit up to 2.5k.Ģ. The adds have fixed spawn points, so we can set tank/healer teams up. Me and my raiders combined compilation of this event.ġ.
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